The iPhone version would be interactive, it would go frame by frame until the protagonist is cornered and there is a choice screen where the 'reader' would be given a choice of animal form, either bear, hawk, spider or panther...
Then the story would span off in one of those directions which with path being different. This choice screen would give the reader a chance to interact with the story, a chance to affect the outcome.
There are many interactive novels, such as the 'Choose-your-own-adventure' young adult books of the 90's, where the reader would be given a couple of options at the end of a chapter about how they could proceed and then the reader would have to 'Turn to page 64' or whatever their choice was. Though these types of novels have ebbed away in recent years and they seem to be few and far between, there are even fewer interactive comics. Certainly this was something that was not exploited in any great way by the major companies.
On the internet, there are a few examples of interactive digital comics such as 'Hotel' http://www.hoteloscartangoecholima.com/splash.html. But I don't think these are exploited as well as they could be.
The only trouble with my graphic novel would be that if I had four completely different paths, then that would be a lot of work and I had to bear in mind that I was already taking on a lot by producing two different types of graphic novels (comic/iPhone).
After speaking with my year tutor, I learned about culminative explosions. This technique would be very useful as it meant that although some of the paths would be very different, they could end the same way and therefore I could use the same frames.
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