Thursday, 17 March 2011

More research

"Any successful construction must begin with a deconstruction" Anon

In order for me to create a good graphic novel, interactive or otherwise I had to know how one worked. I had to know what made a good one and what flaws made it a bad one. So I read as much as I could on the subject and the basic tenement that was apparent in all the books was that a successful graphic needed to tell a good story.  Talon (2004) agrees with this and states "A story must be worth telling in order to make it a good comic book" (p7).

Because we had a lot to do in this assignment, the website, showreel, essay and the graphic novel I decided it would be more economical with time if I used my existing 'Wylde' game idea. I also decided that Wylde's content and characters would suit the graphic novel medium as it was dynamic, emotional and it was a good story to tell.

I decided to start with the part of my story that I created the pods for in my last project, as the setting and timing of that sequence would make it a good opening for the story. As the sequence I would write and draw would be short, it would be difficult to make the reader emphasise with the character ands create a solid enough emotional response but  in accordance with Wolk (2007) who explains that emotional content is needed in all areas of the comic from the concept to the composition in the panels, I wanted it to have one that was apparent in the writing and the panels themselves (p152).

An excellent example of this is 2008's 'All Star Superman' by Frank Quietly and Grant Morrison.


This title pulled the character of superman to pieces and asked why he does what he does and who he was. It was a story with real emotional content and stands as one of the best takes on the character in it's long history, which is a substantial amount of time since the first Superman comic was published in 1938.

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